﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;

class Saber:UAV
{
    public Saber()
    {
        m_Price = 3800;
        m_AmmoCapacity = 100;
        m_Speciality = Speciality.MAIN;
        m_Type = ItemsType.WEAPON_MIDDLE_UAV_SABER;
        ResearchInfluence = InfluenceMG.INFLUENCE_EARTH;
        m_DamageType = DamageType.TYPE_EXPLOSION;
        m_Level = Level.LEVEL_MIDDLE;
        ShutRange = 200; 
        m_BornSpend = 200;
        m_LoadingCapacity = 2;
        m_LoadingCount = 2;
        m_TrunVelocity = 160f;
        ShutVelocity = 9.5f;
        BulletFlyVelocity = 4.1f;
        m_DropRate = 0.03f; ;
        Damage = 222f;
        m_ShotErrorValueBase = 0;
        m_ShotErrorValueMax = 0;
        m_UAVHP = 110;
        Name = "剑士(舰载机)";
        Perview = "Textures/Weapon/WeaponMiddle/Saber";
        WeaponResource = "Perfabs/Weapon/Middle/Saber";
        BulletResource = "Perfabs/Bullet/UAV/Saber";
        m_FireAudioResouce = "Perfabs/Audio/PuHu";
        Description = "搭载了一把轻机枪，强劲的轻机枪可以让敌人无暇估计到别的东西且难以展开护盾，该舰载机如同战场上的战士一样与敌人做近身战。但如果只是少量的该类型舰载机很难起到比较明显的作用。";

    }

}